How to cite this paper
Aries, A., Vional, V., Saraswati, L., Wijaya, L & Ikhsan, R. (2020). Gamification in learning process and its impact on entrepreneurial intention.Management Science Letters , 10(4), 763-768.
Refrences
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BPS. (2019, Feb, 2019). Pertumbuhan Ekonomi Indonesia Triwulan IV-2018. Berita Resmi Statistik. Retrieved from https://www.bps.go.id/pressrelease/2019/02/06/1619/ekonomi-indonesia-2018-tumbuh-5-17-persen.html
Carr, J. C., & Sequeira, J. M. (2007). Prior family business exposure as intergenerational influence and entrepreneurial intent: A Theory of Planned Behavior approach. Journal of Business Research, 60(10), 1090-1098.
de Pillis, E., & Kathleen, R. (2007). The influence of personality traits and persuasive messages on entrepreneurial intention. Career Development International, 12(4), 382-396.
Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14(1), 9. doi:10.1186/s41239-017-0042-5
Douglas, E. J., & Shepherd, D. A. (2002). Self-Employment as a Career Choice: Attitudes, Entrepreneurial Intentions, and Utility Maximization. 26(3), 81-90.
Engle Robert, L., & Dimitriadi, N. (2010). Entrepreneurial intent. International Journal of Entrepreneurial Behavior & Research, 16(1), 35-57.
Fayolle, A., Verzat, C., & Wapshott, R. (2016). In quest of legitimacy: The theoretical and methodological foundations of entrepreneurship education research. International Small Business Journal, 34(7), 895-904.
Fiet, J. O. (2001a). The pedagogical side of entrepreneurship theory. Journal of Business Venturing, 16(2), 101-117.
Fiet, J. O. (2001b). The theoretical side of teaching entrepreneurship. Journal of Business Venturing, 16(1), 1-24.
Fredricks, J. A., & McColskey, W. (2012). The Measurement of Student Engagement: A Comparative Analysis of Various Methods and Student Self-report Instruments. In S. L. Christenson, A. L. Reschly, & C. Wylie (Eds.), Handbook of Research on Student Engagement (pp. 763-782). Boston, MA: Springer US.
Fry, H., Ketteridge, S., & Marshall, S. (2009). A handbook for teaching and learning in higher education: Enhancing academic practice. United Kingdom: Routledge.
George, D., & Mallery, P. (2016). IBM SPSS statistics 23 step by step: A simple guide and reference (14, revised ed.): Routledge.
Gielnik, M., Frese, M., Kahara-Kawuki, A., Katono, I. W., Kyejjusa, S., Ngoma, M., & Dlugosch, T. J. (2015). Action and Action-Regulation in Entrepreneurship: Evaluating a Student Training for Promoting Entrepreneurship. Academy of Management Learning & Education, 14(1), 69-94. doi:10.5465/amle.2012.0107
Glover, I. (2013). Play As You Learn: Gamification as a Technique for Motivating Learners. Paper presented at the EdMedia + Innovate Learning 2013, Victoria, Canada. https://www.learntechlib.org/p/112246
Hamari, J. (2013). Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service. Electronic Commerce Research and Applications, 12(4), 236-245.
Kamovich, U., & Foss, L. (2017). In Search of Alignment: A Review of Impact Studies in Entrepreneurship Education %J Education Research International. 2017, 15. doi:10.1155/2017/1450102
Kapp, K., & Coné, J. (2012). What every chief learning officer needs to know about games and gamification for learning. Department of Instructional Technology and Institute for Interactive Technologies.
Kautonen, T., Tornikoski, E. T., & Kibler, E. (2009). Entrepreneurial intentions in the third age: the impact of perceived age norms. Small Business Economics, 37(2), 219-234.
Kautonen, T., Van Gelderen, M., & Fink, M. (2015). Robustness of the Theory of Planned Behavior in Predicting Entrepreneurial Intentions and Actions. 39(3), 655-674. doi:10.1111/etap.12056
Kolb, A. Y., & Kolb, D. A. (2005). Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education. Academy of Management Learning & Education, 4(2), 193-212. doi:10.5465/amle.2005.17268566
Kolb, D., A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice Hall.
Kolvereid, L., & Isaksen, E. (2006). New business start-up and subsequent entry into self-employment. Journal of Business Venturing, 21(6), 866-885.
Kristensson, P., Wästlund, E., & Söderlund, M. (2017). Influencing consumers to choose environment friendly offerings: Evidence from field experiments. Journal of Business Research, 76, 89-97.
Krueger, N. F., & Carsrud, A. L. (1993). Entrepreneurial intentions: Applying the theory of planned behaviour. Entrepreneurship & Regional Development, 5(4), 315-330.
Krueger, N. F., Reilly, M. D., & Carsrud, A. L. (2000). Competing models of entrepreneurial intentions. Journal of Business Venturing, 15(5), 411-432.
Liñán, F., & Fayolle, A. (2015). A systematic literature review on entrepreneurial intentions: citation, thematic analyses, and research agenda. International Entrepreneurship Management Journal, 11(4), 907-933.
Nunnally, C. (1978). Psychometric Theory (2 ed.). The University of Michigan: McGraw-Hill.
Piedmont, R. L. (2014). Inter-item Correlations. In A. C. Michalos (Ed.), Encyclopedia of Quality of Life and Well-Being Research (pp. 3303-3304). Dordrecht: Springer Netherlands.
Pihie, Z. L., & Bagheri, A. (2011). Malay secondary school students’ entrepreneurial attitude orientation and entrepreneurial self-efficacy: A descriptive study. Journal of Applied Sciences, 11(2), 316-322.
Radoff, J. (2011). Game on: Energize your business with social media games: John Wiley & Sons.
Rauch, A., & Hulsink, W. (2015). Putting Entrepreneurship Education Where the Intention to Act Lies: An Investigation Into the Impact of Entrepreneurship Education on Entrepreneurial Behavior. Academy of Management Learning & Education, 14(2), 187-204.
Robert, H. (2013). Handbook of Univariate and Multivariate Data Analysis with IBM SPSS, Second Edition (2, revised ed.): CRC Press.
Ruiz-Alba, J. L., Soares, A., Rodríguez-Molina, M. A., & Banoun, A. (2019). Gamification and entrepreneurial intentions. Journal of Small Business Enterprise Development. doi:https://doi.org/10.1108/JSBED-09-2018-0266
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist, 55(1), 68.
Schwarz Erich, J. (2009). The effects of attitudes and perceived environment conditions on students' entrepreneurial intent. Education + Training, 51(4), 272-291.
Sidhu, I., Johnsson, C., Singer, K., & Suoranta, M. (2015). A game-based method for teaching entrepreneurship. Applied Innovation Review, 1(1), 51-65.
Storbacka, K., Brodie, R. J., Böhmann, T., Maglio, P. P., & Nenonen, S. (2016). Actor engagement as a microfoundation for value co-creation. Journal of Business Research, 69(8), 3008-3017.
Stuart, K. (2010, 19 Sept). 3D games enter a new generation. The Observer Games. Retrieved from https://www.theguardian.com/technology/2010/sep/19/3d-games-xbox-playstation
Takahashi, D. (2010). Gamification gets its own conference. Paper presented at the Venture Beat.[Online]. Available: http://venturebeat. com/2010/09/30/gamification-gets-its-own-conference.
Vesper, K. H., & Gartner, W. B. (1997). Measuring progress in entrepreneurship education. Journal of Business Venturing, 12(5), 403-421. doi:https://doi.org/10.1016/S0883-9026(97)00009-8
Zhao, H., Seibert, S. E., & Hills, G. E. (2005). The mediating role of self-efficacy in the development of entrepreneurial intentions. Journal of applied psychology, 90(6), 1265.
BPS. (2019, Feb, 2019). Pertumbuhan Ekonomi Indonesia Triwulan IV-2018. Berita Resmi Statistik. Retrieved from https://www.bps.go.id/pressrelease/2019/02/06/1619/ekonomi-indonesia-2018-tumbuh-5-17-persen.html
Carr, J. C., & Sequeira, J. M. (2007). Prior family business exposure as intergenerational influence and entrepreneurial intent: A Theory of Planned Behavior approach. Journal of Business Research, 60(10), 1090-1098.
de Pillis, E., & Kathleen, R. (2007). The influence of personality traits and persuasive messages on entrepreneurial intention. Career Development International, 12(4), 382-396.
Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14(1), 9. doi:10.1186/s41239-017-0042-5
Douglas, E. J., & Shepherd, D. A. (2002). Self-Employment as a Career Choice: Attitudes, Entrepreneurial Intentions, and Utility Maximization. 26(3), 81-90.
Engle Robert, L., & Dimitriadi, N. (2010). Entrepreneurial intent. International Journal of Entrepreneurial Behavior & Research, 16(1), 35-57.
Fayolle, A., Verzat, C., & Wapshott, R. (2016). In quest of legitimacy: The theoretical and methodological foundations of entrepreneurship education research. International Small Business Journal, 34(7), 895-904.
Fiet, J. O. (2001a). The pedagogical side of entrepreneurship theory. Journal of Business Venturing, 16(2), 101-117.
Fiet, J. O. (2001b). The theoretical side of teaching entrepreneurship. Journal of Business Venturing, 16(1), 1-24.
Fredricks, J. A., & McColskey, W. (2012). The Measurement of Student Engagement: A Comparative Analysis of Various Methods and Student Self-report Instruments. In S. L. Christenson, A. L. Reschly, & C. Wylie (Eds.), Handbook of Research on Student Engagement (pp. 763-782). Boston, MA: Springer US.
Fry, H., Ketteridge, S., & Marshall, S. (2009). A handbook for teaching and learning in higher education: Enhancing academic practice. United Kingdom: Routledge.
George, D., & Mallery, P. (2016). IBM SPSS statistics 23 step by step: A simple guide and reference (14, revised ed.): Routledge.
Gielnik, M., Frese, M., Kahara-Kawuki, A., Katono, I. W., Kyejjusa, S., Ngoma, M., & Dlugosch, T. J. (2015). Action and Action-Regulation in Entrepreneurship: Evaluating a Student Training for Promoting Entrepreneurship. Academy of Management Learning & Education, 14(1), 69-94. doi:10.5465/amle.2012.0107
Glover, I. (2013). Play As You Learn: Gamification as a Technique for Motivating Learners. Paper presented at the EdMedia + Innovate Learning 2013, Victoria, Canada. https://www.learntechlib.org/p/112246
Hamari, J. (2013). Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service. Electronic Commerce Research and Applications, 12(4), 236-245.
Kamovich, U., & Foss, L. (2017). In Search of Alignment: A Review of Impact Studies in Entrepreneurship Education %J Education Research International. 2017, 15. doi:10.1155/2017/1450102
Kapp, K., & Coné, J. (2012). What every chief learning officer needs to know about games and gamification for learning. Department of Instructional Technology and Institute for Interactive Technologies.
Kautonen, T., Tornikoski, E. T., & Kibler, E. (2009). Entrepreneurial intentions in the third age: the impact of perceived age norms. Small Business Economics, 37(2), 219-234.
Kautonen, T., Van Gelderen, M., & Fink, M. (2015). Robustness of the Theory of Planned Behavior in Predicting Entrepreneurial Intentions and Actions. 39(3), 655-674. doi:10.1111/etap.12056
Kolb, A. Y., & Kolb, D. A. (2005). Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education. Academy of Management Learning & Education, 4(2), 193-212. doi:10.5465/amle.2005.17268566
Kolb, D., A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice Hall.
Kolvereid, L., & Isaksen, E. (2006). New business start-up and subsequent entry into self-employment. Journal of Business Venturing, 21(6), 866-885.
Kristensson, P., Wästlund, E., & Söderlund, M. (2017). Influencing consumers to choose environment friendly offerings: Evidence from field experiments. Journal of Business Research, 76, 89-97.
Krueger, N. F., & Carsrud, A. L. (1993). Entrepreneurial intentions: Applying the theory of planned behaviour. Entrepreneurship & Regional Development, 5(4), 315-330.
Krueger, N. F., Reilly, M. D., & Carsrud, A. L. (2000). Competing models of entrepreneurial intentions. Journal of Business Venturing, 15(5), 411-432.
Liñán, F., & Fayolle, A. (2015). A systematic literature review on entrepreneurial intentions: citation, thematic analyses, and research agenda. International Entrepreneurship Management Journal, 11(4), 907-933.
Nunnally, C. (1978). Psychometric Theory (2 ed.). The University of Michigan: McGraw-Hill.
Piedmont, R. L. (2014). Inter-item Correlations. In A. C. Michalos (Ed.), Encyclopedia of Quality of Life and Well-Being Research (pp. 3303-3304). Dordrecht: Springer Netherlands.
Pihie, Z. L., & Bagheri, A. (2011). Malay secondary school students’ entrepreneurial attitude orientation and entrepreneurial self-efficacy: A descriptive study. Journal of Applied Sciences, 11(2), 316-322.
Radoff, J. (2011). Game on: Energize your business with social media games: John Wiley & Sons.
Rauch, A., & Hulsink, W. (2015). Putting Entrepreneurship Education Where the Intention to Act Lies: An Investigation Into the Impact of Entrepreneurship Education on Entrepreneurial Behavior. Academy of Management Learning & Education, 14(2), 187-204.
Robert, H. (2013). Handbook of Univariate and Multivariate Data Analysis with IBM SPSS, Second Edition (2, revised ed.): CRC Press.
Ruiz-Alba, J. L., Soares, A., Rodríguez-Molina, M. A., & Banoun, A. (2019). Gamification and entrepreneurial intentions. Journal of Small Business Enterprise Development. doi:https://doi.org/10.1108/JSBED-09-2018-0266
Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist, 55(1), 68.
Schwarz Erich, J. (2009). The effects of attitudes and perceived environment conditions on students' entrepreneurial intent. Education + Training, 51(4), 272-291.
Sidhu, I., Johnsson, C., Singer, K., & Suoranta, M. (2015). A game-based method for teaching entrepreneurship. Applied Innovation Review, 1(1), 51-65.
Storbacka, K., Brodie, R. J., Böhmann, T., Maglio, P. P., & Nenonen, S. (2016). Actor engagement as a microfoundation for value co-creation. Journal of Business Research, 69(8), 3008-3017.
Stuart, K. (2010, 19 Sept). 3D games enter a new generation. The Observer Games. Retrieved from https://www.theguardian.com/technology/2010/sep/19/3d-games-xbox-playstation
Takahashi, D. (2010). Gamification gets its own conference. Paper presented at the Venture Beat.[Online]. Available: http://venturebeat. com/2010/09/30/gamification-gets-its-own-conference.
Vesper, K. H., & Gartner, W. B. (1997). Measuring progress in entrepreneurship education. Journal of Business Venturing, 12(5), 403-421. doi:https://doi.org/10.1016/S0883-9026(97)00009-8
Zhao, H., Seibert, S. E., & Hills, G. E. (2005). The mediating role of self-efficacy in the development of entrepreneurial intentions. Journal of applied psychology, 90(6), 1265.